/////////////////////////////////////////////////////////////////////////////
// Name:        motion.cpp
// Purpose:     Motion wxWidgets sample
// Author:      Julian Smart
// Modified by:
// Created:     04/01/98
// RCS-ID:      $Id: motion.cpp 43915 2006-12-11 09:33:34Z CE $
// Copyright:   (c) Julian Smart
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

// ============================================================================
// declarations
// ============================================================================

// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
 
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
 
#ifdef __BORLANDC__
    #pragma hdrstop
#endif

// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWidgets headers)
#ifndef WX_PRECOMP
    #include "wx/wx.h"
#endif

// ----------------------------------------------------------------------------
// resources
// ----------------------------------------------------------------------------

// the application icon (under Windows and OS/2 it is in resources and even
// though we could still include the XPM here it would be unused)
#if !defined(__WXMSW__) && !defined(__WXPM__)
    #include "sample.xpm"
#endif

#include "motion.h"
#include "estdialog1.h"
// ----------------------------------------------------------------------------
// event tables and other macros for wxWidgets
// ----------------------------------------------------------------------------

// the event tables connect the wxWidgets events with the functions (event
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
    EVT_MENU(Motion_Quit,  MyFrame::OnQuit)
    EVT_MENU(Motion_About, MyFrame::OnAbout)
 EVT_MENU(MOTION_INITDIALOG, MyFrame::OnMotionInit)
END_EVENT_TABLE()

// Create a new application object: this macro will allow wxWidgets to create
// the application object during program execution (it's better than using a
// static object for many reasons) and also implements the accessor function
// wxGetApp() which will return the reference of the right type (i.e. MyApp and
// not wxApp)
IMPLEMENT_APP(MyApp)

// ============================================================================
// implementation
// ============================================================================

// ----------------------------------------------------------------------------
// the application class
// ----------------------------------------------------------------------------

// 'Main program' equivalent: the program execution "starts" here
bool MyApp::OnInit()
{
    // call the base class initialization method, currently it only parses a
    // few common command-line options but it could be do more in the future
    if ( !wxApp::OnInit() )
        return false;

    // create the main application window
    MyFrame *frame = new MyFrame(_T("Motion wxWidgets App"));

    // and show it (the frames, unlike simple controls, are not shown when
    // created initially)
    frame->Show(true);

    // success: wxApp::OnRun() will be called which will enter the main message
    // loop and the application will run. If we returned false here, the
    // application would exit immediately.
    return true;
}

// ----------------------------------------------------------------------------
// main frame
// ----------------------------------------------------------------------------

// frame constructor
MyFrame::MyFrame(const wxString& title)
       : wxFrame(NULL, wxID_ANY, title)
{
    // set the frame icon
    SetIcon(wxICON(sample));

#if wxUSE_MENUS
    // create a menu bar
    wxMenu *MotionMenu = new wxMenu;

    // the "About" item should be in the help menu
    wxMenu *helpMenu = new wxMenu;
    helpMenu->Append(Motion_About, _T("&About...\tF1"), _T("Show about dialog"));

    MotionMenu->Append(MOTION_INITDIALOG, _T("Calculate Motion"), _T("Calculate Motion"));

    // now append the freshly created menu to the menu bar...
    wxMenuBar *menuBar = new wxMenuBar();
 menuBar->Append(MotionMenu, _T("Motion"));
    menuBar->Append(helpMenu, _T("&Help"));


    // ... and attach this menu bar to the frame
    SetMenuBar(menuBar);
#endif // wxUSE_MENUS

#if wxUSE_STATUSBAR
    // create a status bar just for fun (by default with 1 pane only)
    CreateStatusBar(2);
    SetStatusText(_T("Welcome to Motion Dialog"));
#endif // wxUSE_STATUSBAR
}


// event handlers

void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
{
    // true is to force the frame to close
    Close(true);
}

void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
    wxMessageBox(wxString::Format(
                    _T("Welcome to %s!\n")
                    _T("\n")
                    _T("This is the motion wxWidgets sample\n")
                    _T("running under %s."),
                    wxVERSION_STRING,
                    wxGetOsDescription().c_str()
                 ),
                 _T("About wxWidgets motion sample"),
                 wxOK | wxICON_INFORMATION,
                 this);
}
//////////////////////

void MyFrame::OnMotionInit(wxCommandEvent& WXUNUSED(event))
{
    EstimationDialog motion_dlg(this);
    motion_dlg.ShowModal();
}

